I don't exactly think this is a popular or fun game to begin with, hence always low activity. The music sucks and there is only 5 levels, wtf? I just had to use some game instincts and sniff out the bugs to see how poorly it was made.
"Poorly made?!" If you don't like it, why are you even playing it? And mind you, this was a 3D game made in 1997 and one of the graphically most advanced Saturn games - a console that was generally not known for its excellence in displaying 3D graphics. You're blaming a 11 year old game for not being entirely glitch-free and not being able to put up with a bunch of internet freaks who spend their days obsessedly trying to improve on their fastest times by a few centiseconds. Sonic Adventure 1 for example had like 100 times the glitches of Sonic R (which to date is still one of the most bug-free 3D Sonic games ever, that one OOB glitch aside). And, does that make SA1 a bad game? Or SA2? Sonic the Hedgehog (MD)? I highly doubt it.
The music sucks
WHAT
You have two choices, just goof around getting crap times or actually try and push things to the absolute limit. "Time trialing is dedicated to the theory and practice of advanced videogaming. This is about man versus machine. This is about taking gaming above and beyond. Faster times. Higher scores. More insane stunts. Stuff you didn't think was humanly possible."
RR was added without any issues but as soon as RI was done faster, oh no it's time to abandon ship, I hate this game, throws controller into the wall and cries.
Trust me, there were issues with RR and RC. Already back then I whined about how they'd ruin the game. And no, if I hated this game I would still be playing it because I wouldn't mind it being raped from the inside out.
TAing a game means more to me than simply amassing points to go up in some ranking. Time attacking, aside from it often being fun, is my way of expressing appreciation towards what a wonderful piece of software the developers have created (which is also why I could never TA a game I don't like, Sonic Jam aside). But if successfully speedrunning a game requires me to completely break all of its essence, changing the gameplay to something the designers would have never wanted to happen, to ruin that what made me fall in love with it in the first place (in this case, the excellent track layout) then no, this is definitely not a way to show my love to a game. It'd be like breaking the disk in half and spitting in the face of those who made it.
Even with freestyle, how will that motivate people anymore than they are now, they will only be farther behind point wise, lol.
I'm sure I am not the only one who TAs games because I like them. And freestyle charts would fuel competition, as people could finally play the game again the way they liked it. Some might also compete in the Freestyle charts for the points, but others might not give a shit because they're having FUN the normal way and are not only playing a game because of silly point whoring.
I don't care if my persistence on this matter annoys people, and unless Rolken comes in a locks the topic I will also not give up the fight. Seeing one of my favourite Sonic games being torn apart like that hurts me, and I will not stay behind and watch. That's what I did back in the days of the RC discovery, but I will not repeat this mistake.
EDIT:
[16:45] <DsRaichu> hey, I still want to get Gems Collection, but probably only is freestyle charts are added to Sonic R
[16:46] <DsRaichu> If I do end up getting it, I won't bother with the glitches
[16:47] <DsRaichu> any Sonic R records of mine will be pure, clean racing (no glitches)
(Unrelated parts cut out.)